How The Architecture of Pan laid the foundations for Her Story

Before HER STORY there was The Architecture of Pan. This was an indie game idea I was kicking about for a bit. An exploratory horror game set in an architect’s 3D visualisation of a non-Euclidean apartment. The apartment was a room-shaped nautilus shell, a digital hidey hole for a hibernating Vampire who was waiting out […]

Please, Games: Throw Out Everything But The Kitchen Sink

Working on publisher-funded console titles there was one observation I was a little tired of hearing. When pitching an idea, you might be told: “That just sounds too… kitchen sink?” Unless you’re going to use it to bludgeon someone to death, or as a plumbing mini-game, that kitchen sink is a kiss of death. The […]