Detective Stories

Without even trying, detective stories naturally end up as borderline experimental fiction. They’re the stories most concerned with the act of story-telling itself. I imagine this is why most decent writers love a good detective story. What’s so interesting about them? I love that: They’re non-linear. They start with a dead body (middle) and then jump […]

Inspiration and Flavour

I loved it when SIMOGO shared a moodboard at the start of their DEVICE 6 development, so I thought I’d do the same. Here’s a quick grab of some of the stuff that is in bubbling away in the early stages of HER STORY as inspiration and general flavour. (Yes, One of the pics is of DEVICE […]

Design Pillars

It’s important that a game has a strong set of core pillars that underpin its design. These are some of the first notes I made about HER STORY and give a good idea of where we’re headed– I often work best when the seed of an idea is structural and/or limiting. Once the constraints are […]

Introducing HER STORY

HER STORY is a crime fiction game with a female main character. It is being created by Sam Barlow, writer and designer of SILENT HILL SHATTERED MEMORIES and AISLE. Read early details about HER STORY in this exclusive Edge interview. Keep an eye on the development blog at for insight into the ideas and process behind the game!